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==Gameplay==
 
==Gameplay==
Once the player has chosen a character they fought through four levels divided into two sub-levels. They fought numerous [[Droids]], mostly consisting of default Droids based on their manga version, [[Atsugessho]], [[Furaiki]], [[Dumble]], and [[Avogadora]]. In later levels, several [[Jamanen]]couldalso be fought. Some of the Droids become much fiercer in the last levels, such as Furaiki, who gained the ability to jump and electrocute the playing character.
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Once the player has chosen a character they fought through four levels divided into two sub-levels. They fought numerous [[Droids]], mostly consisting of default Droids based on their manga version, [[Atsugessho]], [[Furaiki]], [[Dumble]], and [[Avogadora]]. In later levels, several [[Jamanen]] could also be fought. Some of the Droids become much fiercer in the last levels, such as Furaiki, who gained the ability to jump and electrocute the playing character.
Pressing a special button made the character use a devastating attack that killed all lesser enemies on screen and caused significant damage to a boss character. Its use was, of course, limited.
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Pressing a special button made the character use a devastating attack that killed all lesser enemies on screen and caused significant damage to a boss character. Its use was, of course, limited.
 
Bonus items could be picked up from the ground, usually in the form of food items that replenished the life meter to varying degrees. A rose would give a new life if the life meter was full. A bowtie would give another chance to use the super attack. The playing character could also break down tables or crystals to get bonus items.
 
Bonus items could be picked up from the ground, usually in the form of food items that replenished the life meter to varying degrees. A rose would give a new life if the life meter was full. A bowtie would give another chance to use the super attack. The playing character could also break down tables or crystals to get bonus items.
   

Revision as of 13:12, 19 October 2012

SMRSFam

Sailor Moon R (Super Famicom) was a video game for the Super Famicom by Bandai in 1993.

Overview

The game had similar gameplay as Sailor Moon (Super Famicom), but with more options. The player could choose from any one of the Inner Senshi or Chibiusa. If Chibiusa was chosen three secret modes for two players would be unlocked.

Gameplay

Once the player has chosen a character they fought through four levels divided into two sub-levels. They fought numerous Droids, mostly consisting of default Droids based on their manga version, Atsugessho, Furaiki, Dumble, and Avogadora. In later levels, several Jamanen could also be fought. Some of the Droids become much fiercer in the last levels, such as Furaiki, who gained the ability to jump and electrocute the playing character. Pressing a special button made the character use a devastating attack that killed all lesser enemies on screen and caused significant damage to a boss character. Its use was, of course, limited. Bonus items could be picked up from the ground, usually in the form of food items that replenished the life meter to varying degrees. A rose would give a new life if the life meter was full. A bowtie would give another chance to use the super attack. The playing character could also break down tables or crystals to get bonus items.

Levels

  • A forest/jungle-themed park, with a ride on a raft - The boss was Saphir
  • Crystal Tokyo and the Crystal Palace - The boss was Rubeus, he stood in the background watching the player, who had to defeat the present Droids before being able to fight him.
  • Nemesis - The boss was Prince Demande he also stood in the background watching the player, who had to defeat the present Droids before fighting him.

Battle Mode

At the main screen you could the battle mode and then enter into a battle between two of the Sailor Senshi. If two-player mode was chosen and there was only one player, the opposing Senshi would not fight back, making it more a training mode of sorts.

Trivia

  • Chibiusa was the easiest character to play. Her attacks were fast, and she was so short that most of the enemies' attacks could not reach her.
  • In Saphir's level the player could also defeat enemies on this level by making them fall into the water.
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